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Computing

We follow the National Curriculum in all year groups. 

Rationale

At Windwhistle Primary School we know that computing prepares pupils to participate in a rapidly changing world in which work and other activities are increasingly transformed by access to varied and developing technology. Technology promotes initiative and independent learning, with pupils being able to make informed judgements about when and where to use technology to its best effect. 

 “A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.”  National Curriculum, 2014

Computing from Year 1 – Year 6    

The teaching and planning for KS1 and KS2 follows the National Centre for Computing Education (NCCE) programme of study which provides teachers with the subject knowledge and skills needed to establish Computing as a core part of the curriculum. Lesson resources, planning materials and progression frameworks have been created by subject experts, based on the latest pedagogical research and teacher feedback. Computing content (concepts, knowledge, skills, and objectives) is taught alongside online safety, in line with the Education for a Connected World framework, and other cross-curricular learning opportunities.   

Curriculum Overview 

  

  

Term 1  

Computing systems and networks  

Term 2 Creating media  

Term 3 Programming A  

Term 4  

Data and information  

Term 5 Creating media  

Term 4 Programming B  

Year 1   

Technology Around Us  

Digital painting   

Moving a Robot  

Grouping Data  

Digital Writing   

Programming Animations   

Year 2  

Information  

Technology  

Around Us  

Digital  

Photography   

Robot Algorithms  

Pictograms  

Making music  

An Introduction to Quizzes  

Year 3   

Connecting Computers  

Stop-frame Animation  

Sequence in Music  

Branching Databases  

Desktop Publishing  

Events and Actions  

Year 4   

The Internet  

Audio Editing  

Repetition in Shapes  

Data Logging  

Photo Editing  

Repetition in  

Games  

Year 5   

Sharing Information  

Video Editing  

Selection in Physical  

Computing  

Flat-file  

Databases  

Vector Drawing  

Selection in Quizzes  

Year 6   

Communication  

Web Page  

Creation   

Variables In  

Games  

Introduction to Spreadsheets  

3D Modelling  

Sensing  

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